Senior Lecturer/Associate Professor at Department of Game Design
I am a Lecturer, an Engineer and a Researcher in Virtual Reality, Digital Twins and Metaverse major in Mathematics and Computer Applied Technology. My research application fields widely range from everyday life to traditional research fields (i.e. Geography and Transportation, Biology and Chemistry, Medicine and Rehabilitation, Industry and Entertainment). During the past years, I have completed several projects successfully on PC, Website, Smartphone and Smartglasses.
Keywords: artificial intelligence internet of things human computer interaction blockchain metaverse digital twins serious game virtual reality
Here are the videos of our two Posters and two Demos on IEEE VR 2022, and a Poster on EuroVis 2022.
The Digital Twins of Thor's Hammer Based on Motion Sensing
We use Tesla coils to simulate thunderbolts from Thor's Hammer. It's the preliminary demonstration of Digital Twins of electric.
Liquid Digital Twins Based on Magnetic Fluid Toy
We can control the magnetic fluid by magnet. This is the preliminary proof of Digital Twins of Liquid.
Digital Twins of Wave Energy Generation Based on Artificial Intelligence
Wave energy is the use of wave height drop to generate energy.
Digital Twins of Smart Farms
We build Digital Twins of a smart farm. The UI can show the status of every component of the farm in real time.
I am IEEE Senior Member, British Computer Society Fellow, ACM Distinguished Speaker, Full Member of Sigma Xi, Career-long Scientific Influence Rankings of Stanford's Top 2% Scientists, Marie Skłodowska-Curie Fellow, Elsevier Highly Cited Chinese Researcher. I have contributed 300 papers including more than 80 papers on IEEE/ACM Transactions. I'm Editor-in-Chief of Internet of Things and Cyber-Physical Systems(KeAi), an Associate Editor of ACM Transactions on Multimedia Computing, Communications, and Applications, IEEE Transactions on Intelligent Transportation System, IEEE Transactions on Network and Service Management, IEEE Transaction on Computational Social Systems, IEEE Consumer Electronics Magazine, IEEE Technology Policy and Ethics Newsletter, Early Career Advisory Board member of IEEE/CAA Journal of Automatica Sinica. I'm General Chair, Co-Chair or TPC of 50 conferences including Area Chair of ACM MM 2021-2022, Technical Program Committee Chair of ACM MM 2023, Program Committee member of ACM IUI 2015-2023. I have reviewed 400 papers. I have received more than 20 awards from China, Europe, IEEE. I have supervised the students to get more than 20 awards. I have given 80 invited talks for universities and companies in Europe and China. I have given 20 keynote talks for International conferences.
Since 2021, I have been an Senior Lecturer/Associate Professor at Uppsala University. From 2017 to 2021, I had been an Associate Professor at Qingdao University in Qingdao of China. From 2012 to 2016, I had held an Adjunct Assistant Professor position at Shenzhen Institutes of Advanced Technology, Chinese Academy of Science in Shenzhen of China. I was granted PhD. degree in Computer Applied Technology from Ocean University of China in Qingdao of China. Before that, I have enjoyed sixteen months full-time research experience at French National Centre for Scientific Research(CNRS)-UPR9080 in Paris of France. After then, I have fulfilled two-year postdoc research experience at Umea University in Umea of Sweden. From 2014 to 2015, I had been a Marie Curie Experienced Researcher in European Union's Seventh Framework Lanpercept, at clinical section Fundación FIVAN in Valencia of Spain. From 2015 to 2017, I had been a Research Associate at Virtual Environments and Computer Graphics(VECG) group at University College London(UCL) in London of UK. From 2018 to 2019, I had been a Postdoctor at Event Lab at University of Barcelona in Barcelona of Spain.
I have contributed to some projects. Recent years I am working on the combination of VR, IoT and AI, that is Digital Twins, and Human-Computer-Human-Interaction, that is Metaverse.
WebVRGIS: Web Virtual Reality Geographic Information System
UnityMol: 3D Molecular Visualization with Unity3D
Touchless Interaction: Real-Time Hands/Feet Dynamic Gesture Interaction on Smart Phone/Smart Glass
Rehametrics: EU FP7 ITN(316748): LanPercept - Language and Perception/Virtual Reality Rehabilitation
Open3D: EPSRC(EP/M013685/1): Open3D: Collaborative Editing for 3D Virtual Worlds
MoTIVE: Horizon 2020 ERC Advanced grant(742989) Moments in Time in Immersive Virtual Environments
MeetDurian: A Location-Based Games to Improve COVID-19 Hygiene Habits
DecentralizedLearning: Decentralized Collaborative Learning Model based on Blockchain
WaveHeightPrediction: Open Sea and the Offshore Sea Wave Height Prediction Based on LSTM
UpdatingCAVsModel: Updating Connected and Automated Vehicles (CAVs) Model as the Scanner of Heterogeneous Traffic Flow.
MedicalPrediction: Predicting Disease Using Artificial Intelligence Models
Literature_Data_Visualization_Analysis: The Visual Analysis Tool for Literature Data.
FellowCited: Count which IEEE/ACM Fellows an author's papers are cited by.
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