Magnus Johansson
Senior Lecturer/Associate Professor (leave of absence) at Department of Game Design
- Telephone:
- +46 18 471 84 26, +46 498 10 84 26
- Mobile phone:
- +46 70 167 99 45
- E-mail:
- magnus.johansson@speldesign.uu.se
- Visiting address:
- Strandgatan 1b (Residenset)
621 57 VISBY - Postal address:
- Uppsala universitet, Campus Gotland
62167 Visby - Leave of absence:
- 2023-08-14 - 2024-08-14
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Biography
Magnus Johansson is a researcher and lecturer at the Department of Game design, Uppsala University, Campus Gotland. He received his doctorate in Computer and systems Sciences from Stockholm University in June 2013.
His research interest is often focused on the player, groups of players and the activity of playing games. Previous publications deal with the social aspects of online games such as social norms, player created rules and toxic gaming. Other perspectives that Johansson have studied includes how to create socially believable non-player characters, design and evaluation of games from a usability perspective, and also thoughts on how to design for meaningful learning. Future and ongoing studies and collaborations include a research project funded by the Swedish research council with a focus on how anonymity influences online interaction, and co-arranging workshops discussing “social believability in games”.
Publications
Selection of publications
- Understanding the user experience of AI through the lens of game studies (2019)
- Prosocial Behavior in an Online Game Community (2017)
- I am being watched by the Tribunal (2015)
- Analyzing AI in NPCs (2014)
- Analyzing the social dynamics of non-player characters (2014)
- Social believability in games — the early years (2014)
- Design for meaningful learning (2014)
- How to Design for Meaningful Learning - Finding the Balance Between Learning and Game Components (2014)
- Played and Designed Sociality in a Massive Multiplayer Online Game (2013)
- ‘If you obey all the rules, you miss all the fun’ (2013)
- Evaluating Game Heuristics for Measuring Player Experience (2013)
- Analyzing the believability of game character behavior using the Game Agent Matrix (2013)
- Complexity at the cost of control in game design? (2012)
- The Need for Socially Believable NPCs (2012)
- “Where Is My Mind” (2011)
- Social play? (2010)
- And Justice for All- the 10 commandments of Online Games- and the some… (2010)
- Modelling the social fabric for normative NPCs in MMOGs (2010)
- Massively multiple online role playing games as normative multiagent systems (2009)
- Demystifying guilds (2009)
Recent publications
- Beyond a dichotomous understanding of online anonymity (2022)
- Game or watch: The effect of interactivity on arousal and engagement in video game media (2022)
- Understanding the user experience of AI through the lens of game studies (2019)
- Prosocial Behavior in an Online Game Community (2017)
- The AIIDE 2015 Workshop Program (2016)
All publications
Articles
- Beyond a dichotomous understanding of online anonymity (2022)
- Game or watch: The effect of interactivity on arousal and engagement in video game media (2022)
- Understanding the user experience of AI through the lens of game studies (2019)
- The AIIDE 2015 Workshop Program (2016)
- Played and Designed Sociality in a Massive Multiplayer Online Game (2013)
- ‘If you obey all the rules, you miss all the fun’ (2013)
Books
Chapters
Conferences
- Prosocial Behavior in an Online Game Community (2017)
- I am being watched by the Tribunal (2015)
- Analyzing the social dynamics of non-player characters (2014)
- Social believability in games — the early years (2014)
- Design for meaningful learning (2014)
- How to Design for Meaningful Learning - Finding the Balance Between Learning and Game Components (2014)
- Evaluating Game Heuristics for Measuring Player Experience (2013)
- Analyzing the believability of game character behavior using the Game Agent Matrix (2013)
- Complexity at the cost of control in game design? (2012)
- The Need for Socially Believable NPCs (2012)
- “Where Is My Mind” (2011)
- Social play? (2010)
- And Justice for All- the 10 commandments of Online Games- and the some… (2010)
- Modelling the social fabric for normative NPCs in MMOGs (2010)
- Massively multiple online role playing games as normative multiagent systems (2009)
- Demystifying guilds (2009)