Jon Back
Senior Lecturer/Associate Professor at Institutionen för informatik och media
- Telephone:
- +46 18 471 15 25
- Mobile phone:
- +46 73 469 77 67
- E-mail:
- jon.back@im.uu.se
- Visiting address:
- Ekonomikum (plan 3)
Kyrkogårdsgatan 10 - Postal address:
- Box 513
751 20 UPPSALA
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Short presentation
Interested in the designig for peoples play with public places. His focus is on how the design affects the engagement, feelings and experiences of the game. Jon previously studied and worked with computer programming and design and moved on towards communication with a pedagogical twist and games as his main tools. He's designed both live action role playing games and published board games, both for serious use and for entertainment.
You can follow Jon on www.jonback.se or via twitter as @jonbck
Keywords
- activities
- activity
- activity design
- aktivitet
- aktiviteter
- aktivitetsdesign
- appropriation
- appropriering
- creativity
- design
- design science
- designforskning
- erfarenhet
- erfarenhetsdesign
- experience
- experience design
- experiences
- game design
- games
- gamification
- human computer interaction
- interaction
- interaction design
- internet of things
- kvalitativ metod
- lek
- lekfullhet
- människa-datorinteraktion
- play
- play design
- playfulness
- playification
- populärvetenskap
- qualitative methods
- spel
- speldesign
- upplevelse
- upplevelsedesign
Research
This text is not available in English, therefore the Swedish version is shown.
Nuvarande och tidigare forskningsprojekt i urval:
Publications
Selection of publications
- Playing Cool - Winter Weather’s Influence on Location-Based Gaming (2021)
- Value Driven Design for Playful Technology Enhanced Installations in Public Settings (2021)
- The DigiPhysical Playscape (2020)
- the Quest (2019)
- Larping (Live Action Role Playing) as an Embodied Design Research Method (2019)
- Designing for Outdoor Play (2019)
- Playing Close to Home: (2018)
- Designing for Transformative Play (2017)
- Design, Appropriation, and Use of Technology in Larps (2017)
- Activity as the Ultimate Particular of Interaction Design (2017)
- Designing Public Play (2016)
- Designing Children’s Digital-Physical Play in Natural Outdoors Settings (2016)
- Designing for Children's Outdoor Play (2016)
- DigiFys (2015)
- ‘Knock Once for Yes’ – Knocking as Feedback in the Location-Based Game Passing On (2014)
- Codename Heroes – Designing for Experience in Public Places in a Long Term Pervasive Game (2014)
- "We are two strong women" (2013)
- Talking it Further: From Feelings and Memories to Civic Discussions In and About Places (2012)
Recent publications
- Let’s Play Something New! (2023)
- Edu-larp @ CHI (2023)
- Evaluation (2022)
- Involving children treated for cancer in developing a serious game about radiotherapy (2022)
- Co-creation of a Serious Game About Radiotherapy (2022)
All publications
Articles
- Co-creation of a Serious Game About Radiotherapy (2022)
- Playing Cool - Winter Weather’s Influence on Location-Based Gaming (2021)
- Designing for Transformative Play (2017)
- Behind the scenes of the development of a serious game for health for children
- Acceptability and potential impact on perceived anxiety of a serious game about radiotherapy in children aged 5 to 14 years
Books
Chapters
- Evaluation (2022)
- The DigiPhysical Playscape (2020)
- Experimental game design (2017)
- Experimental Game Design (2015)
Conferences
- Let’s Play Something New! (2023)
- Edu-larp @ CHI (2023)
- Involving children treated for cancer in developing a serious game about radiotherapy (2022)
- Value Driven Design for Playful Technology Enhanced Installations in Public Settings (2021)
- Moving Embodied Design Education Online (2021)
- Sensitizing Scenarios: (2020)
- the Quest (2019)
- Larping (Live Action Role Playing) as an Embodied Design Research Method (2019)
- Designing for Outdoor Play (2019)
- GIFT: Hybrid Museum Experiences through Gifting and Play (2018)
- Playing Close to Home: (2018)
- Design, Appropriation, and Use of Technology in Larps (2017)
- Activity as the Ultimate Particular of Interaction Design (2017)
- Designing Children’s Digital-Physical Play in Natural Outdoors Settings (2016)
- Designing for Children's Outdoor Play (2016)
- DigiFys (2015)
- ‘Knock Once for Yes’ – Knocking as Feedback in the Location-Based Game Passing On (2014)
- Codename Heroes – Designing for Experience in Public Places in a Long Term Pervasive Game (2014)
- "We are two strong women" (2013)
- Talking it Further: From Feelings and Memories to Civic Discussions In and About Places (2012)