Interested in the designig for peoples play with public places. His focus is on how the design affects the engagement, feelings and experiences of the game. Jon previously studied and worked with computer programming and design and moved on towards communication with a pedagogical twist and games as his main tools. He's designed both live action role playing games and published board games, both for serious use and for entertainment.
Keywords: populärvetenskap internet of things interaction qualitative methods human computer interaction interaction design creativity kvalitativ metod människa-datorinteraktion games play game design spel lek speldesign activity activity design activities experience experiences experience design gamification playification aktivitet aktiviteter aktivitetsdesign upplevelse upplevelsedesign erfarenhet erfarenhetsdesign design design science designforskning play design lekfullhet playfulness appropriation appropriering
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